
- Last of us hotel keycard manuals#
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Once you’re with Ellie, head forward to find this firefly pendant next to a dead firefly.ĩ Artifacts | 4 Firefly Pendants | 1 Workbench | 2 Shiv Doors | 1 Safe | 4 Optional Conversations Outside Kill them all, then follow Marlene onto the bridge with the dead fireflies for this optional conversation. Once Marlene joins you, there will be a group of soldiers blocking your way forward. Head further into the dock where the red boat is hanging and this note will be behind a blue trolley. Immediately in front of you after the previous Artifact, on a bulletin board.Īfter going through the warehouse and arriving at the docks, this Artifact will be visible to your right, by the fence. Shoot it down to grab it.Īfter going through the bus in the survivor encampment, head forward instead of following Tess to find this Artifact on the ground near a dishwasher. As you come out the other side, the firefly pendant will be hanging on a tree. Leave the infested building, in the next yard push the pallets out of the way to proceed, go through the next building (use wooden plank to get over the gap). After leaving this building you go through an alleyway. Enter here to find the Artifact on a table.


While crouching through a spore-tunnel, after putting on the gas mask, there’s a prompt on a corpse on the right.Īfter going upstairs in a spore-infested building, there is a room with a closed door to your left. The firefly pendant is on the ground next to some mattresses. Once you climb into a building, there will be a room in the side you can enter. MapĪutomatically acquired when grabbing your backpack.Īfter climbing into a store, Tess will be waiting to talk outside. The Quarantine Zoneħ Artifacts | 3 Firefly Pendants | 4 Optional Conversations 20 Years LaterĪs you walk towards the checkpoint, talk to the man leaning on the red box on the right of the street.Īrtifact #1: Military Pamphlet + Artifact #2: Boston Q.Z. There are no collectibles found in this chapter. Table of Contents for Chapters and Sub-Chapters Potential Bug & Fix: There are reports of some collectibles bugging out for a small number of players (either can’t interact with them or they don’t count in chapter select/trophy tracker), if this happens reinstalling the game should fix it.
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If you wish you can create a manual save at the end of the game as another backup and also back up your finished story save in the PS+ Cloud as a precaution. To fix this, the game will create a backup of your “Story Complete” save, so you can simply reload this Autosave Backup to restore all the chapters, while keeping the collectibles registered. When chapter selecting, all chapters after the current one will be locked out. For Comics there will be 14 total in the inventory but only 13 add towards the trophy tracker (1 is automatic from a cutscene and doesn’t count).Ĭhapter Select can be used to get remaining Collectibles.
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The trophy tracker will only update upon getting the 4th, 5th and 6th Joke. That’s all I got incorrectly lists it as having only 3 Jokes, but there are 6 Jokes total. All collectibles count immediately, so you do not need to complete the chapter for them to register.Īll trophies (except Sticky Fingers ) will have trophy tracking enabled, so you can also check your total amount of collectibles via the trophy trackers. If you miss any collectibles, you can load up the respective sub-chapter to collect them. Jokes will be listed as Optional Conversations, but they count separately.

For Safes, be sure to grab the items inside to make sure it counts.Īll collectibles types (except Workbench Tools) are tracked in Chapter Select, both at a chapter level and sub-chapter level.
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For Workbenches, make sure to interact with them to them to register, but you do not need to upgrade anything. Workbenches are where you can upgrade your gear, and Workbench Tools allow you to upgrade gear to higher levels.Īlways be sure to carry shivs for upcoming Shiv Doors, and don’t waste them all on killing enemies, as you do not want to reach a door but be unable to open it.

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Shiv Doors are rooms that can be opened with shivs that hold loot and occasionally other collectibles, as do Safes which will require a code to open (however the codes are always the same and shown here in the guide). Optional Conversations and Ellie’s Jokes can be triggered by interacting with certain objects or people while standing in certain places.
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